Package · #7611662
A grid inventory where a rifle occupies four cells by two and a bandage occupies one. Weight is real, rotation is real, and what you are carrying is drawn as your actual character, wearing what you are actually wearing.
ESX Legacy QBCore QBox

The grid: a rifle takes four cells by two, a bandage takes one.

A vehicle boot, open beside the player's own grid.
Space, not slots
Multi-cell footprints and rotation. Deciding what to drop is a decision rather than a counter going down.
Your character, live
The panel renders your ped through a transparent cut-out - the game draws it, so it wears what you wear and updates when you change.
Containers that make sense
Backpacks you wear, gloveboxes and boots that follow their vehicle, stashes placed on the ground by staff.
A six-slot quick bar
On keys the player rebinds in the FiveM settings, not keys you chose for them.
It owns
It leaves alone
Nothing calls your framework directly. Everything goes through the included bridge, which is why one build works on ESX, QBCore and QBox rather than three versions you have to pick between.
config.lua and the language files stay readable after purchase, and are commented in English.sl_lib and sl_bridge are included.You will sign in before payment so the licence lands on the right account.