Scriptlab Inventory

Package · #7611662

Scriptlab Inventory

27.99 USD

A grid inventory where a rifle occupies four cells by two and a bandage occupies one. Weight is real, rotation is real, and what you are carrying is drawn as your actual character, wearing what you are actually wearing.

ESX Legacy QBCore QBox

See it running

The grid: a rifle takes four cells by two, a bandage takes one.

The grid: a rifle takes four cells by two, a bandage takes one.

A vehicle boot, open beside the player's own grid.

A vehicle boot, open beside the player's own grid.

What it does

Space, not slots

Multi-cell footprints and rotation. Deciding what to drop is a decision rather than a counter going down.

Your character, live

The panel renders your ped through a transparent cut-out - the game draws it, so it wears what you wear and updates when you change.

Containers that make sense

Backpacks you wear, gloveboxes and boots that follow their vehicle, stashes placed on the ground by staff.

A six-slot quick bar

On keys the player rebinds in the FiveM settings, not keys you chose for them.

What it owns, and what it leaves alone

It owns

  • Where every item is, and how much room it takes
  • Containers: bags, gloveboxes, boots, ground stashes
  • What is equipped, and what is worn

It leaves alone

  • The item catalogue - that belongs to your framework or to ox_inventory, and is read from there

Nothing calls your framework directly. Everything goes through the included bridge, which is why one build works on ESX, QBCore and QBox rather than three versions you have to pick between.

In the box

  • No SQL to import. The tables create themselves on first start.
  • The config.lua and the language files stay readable after purchase, and are commented in English.
  • English and French included. A new language is a new JSON file, with no rebuild.
  • 5 exports, for your own scripts to build on.
  • Staff commands, behind ACE permissions rather than a hard-coded list.
  • Every key is rebindable by the player, in the FiveM settings.
  • sl_lib and sl_bridge are included.
  • Full documentation and a troubleshooting guide, online and in the download.

You will sign in before payment so the licence lands on the right account.