Scriptlab HUD

Package · #7611050

Scriptlab HUD

12.99 USD

A HUD that stays out of the way. Gauges appear when a value crosses a threshold you set and fade back out when it does not matter - and the whole thing sleeps when there is nothing to draw, which is most of the time.

ESX Legacy QBCore QBox

See it running

At the wheel: speed, fuel, gear, belt and indicators.

At the wheel: speed, fuel, gear, belt and indicators.

Gauges, which appear when a value crosses a threshold you set.

Gauges, which appear when a value crosses a threshold you set.

The settings panel: what to pin, units, position, scale.

The settings panel: what to pin, units, position, scale.

What it does

Ambient by default

Nothing is on screen until something changes or an alert fires. Hold a key to see everything, or switch to always-on.

The player decides

A settings panel on F7: what to pin, units, position, scale. Saved per character.

Everything a vehicle knows

Speed, fuel, engine, gear, belt, indicators, lights - with the fuel read from whichever fuel resource you run.

The cheapest script on the server

It runs constantly, so it only sends what actually changed, and its loops fall asleep when idle.

What it owns, and what it leaves alone

It owns

  • What is drawn, and when it is worth drawing
  • The seatbelt, and its own key binding
  • The interaction prompt every other ScriptLab script borrows

It leaves alone

  • Hunger, thirst and stress - those are read from your framework metadata

Nothing calls your framework directly. Everything goes through the included bridge, which is why one build works on ESX, QBCore and QBox rather than three versions you have to pick between.

In the box

  • No SQL to import. The tables create themselves on first start.
  • The config.lua and the language files stay readable after purchase, and are commented in English.
  • English and French included. A new language is a new JSON file, with no rebuild.
  • 4 exports, for your own scripts to build on.
  • Every key is rebindable by the player, in the FiveM settings.
  • sl_lib and sl_bridge are included.
  • Full documentation and a troubleshooting guide, online and in the download.

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