Package · #7611050
A HUD that stays out of the way. Gauges appear when a value crosses a threshold you set and fade back out when it does not matter - and the whole thing sleeps when there is nothing to draw, which is most of the time.
ESX Legacy QBCore QBox

At the wheel: speed, fuel, gear, belt and indicators.

Gauges, which appear when a value crosses a threshold you set.

The settings panel: what to pin, units, position, scale.
Ambient by default
Nothing is on screen until something changes or an alert fires. Hold a key to see everything, or switch to always-on.
The player decides
A settings panel on F7: what to pin, units, position, scale. Saved per character.
Everything a vehicle knows
Speed, fuel, engine, gear, belt, indicators, lights - with the fuel read from whichever fuel resource you run.
The cheapest script on the server
It runs constantly, so it only sends what actually changed, and its loops fall asleep when idle.
It owns
It leaves alone
Nothing calls your framework directly. Everything goes through the included bridge, which is why one build works on ESX, QBCore and QBox rather than three versions you have to pick between.
config.lua and the language files stay readable after purchase, and are commented in English.sl_lib and sl_bridge are included.You will sign in before payment so the licence lands on the right account.