Package · #5534646
Five hundred and forty-eight animations, and a menu that shows each one on a copy of your own character - with its props, its particles and its clothes - before anything happens in the world. Walks, facial expressions, shared emotes, eight bindable slots, and a catalogue you can edit.
ESX Legacy QBCore QBox

Five hundred and forty-eight emotes, and your own character performing the one you point at.
A live 3D preview
Point at an emote and your character performs it beside the menu, lit and framed by the game itself. It is a local copy, so nobody around you sees a thing until you click - browsing five hundred animations is invisible to everyone else.
548 animations, sorted
Gestures, dances, props, animals, walks, expressions and shared emotes. A search that looks through all of them at once, because nobody knows which tab champagne is in.
Eight slots on the keyboard
Bind an emote to a key from the bar under the grid. Slots and favourites are stored per player and follow them between sessions.
Shared emotes that ask first
A handshake is an invitation the other player accepts or refuses. The server checks its own record of what was offered, so nobody can force an animation on anybody.
The catalogue stays yours
emotes.lua ships readable and documented. Add your own animations, props and particle effects without waiting for an update.
It owns
It leaves alone
Nothing calls your framework directly. Everything goes through the included bridge, which is why one build works on ESX, QBCore and QBox rather than three versions you have to pick between.
config.lua and the language files stay readable after purchase, and are commented in English.sl_lib and sl_bridge are included.You will sign in before payment so the licence lands on the right account.